Peningkatan Hasil Belajar Ilmu Pengetahuan Sosial Melalui Model Teams Games Tournament (Tgt) Siswa Kelas V MIN 6 Kecamatan Jati Agung Kebupaten Lampung Selatan

Penulis

  • Maya Purnama Sari Universitas Islam An Nur Lampung
  • Suryadi M.pd.
  • Ari supadi M.pd.

Kata Kunci:

Keywords: Teams Games Tournament model, learning outcomes, Social Studies, collaborative learning.

Abstrak

Abstract
This study aims to analyze the improvement of students' learning outcomes in the subject of Social Sciences (IPS) through the application of the Teams Games Tournament (TGT) model at MIN 6 Lampung Selatan , South Lampung Regency. The TGT method allows students to collaborate and compete in a fun learning environment, thus increasing students' motivation and engagement. The results of the study show a significant improvement in students' academic scores after the implementation of this model. Out of 30 students, the average score before implementing TGT was 65, while the average score after implementing this model reached 80, representing an improvement of 23%. This research makes an important contribution to the development of more effective and enjoyable IPS learning methods.

Referensi

Referensi

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Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches. SAGE Publications.

Fraenkel, J. R., & Wallen, N. E. (2012). How to design and evaluate research in education. McGraw-Hill.

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Diterbitkan

2025-08-28

Cara Mengutip

Maya Purnama Sari, Suryadi M.pd., & Ari supadi M.pd. (2025). Peningkatan Hasil Belajar Ilmu Pengetahuan Sosial Melalui Model Teams Games Tournament (Tgt) Siswa Kelas V MIN 6 Kecamatan Jati Agung Kebupaten Lampung Selatan. NURHIDAYAH: Jurnal Ilmu Pendidikan, 1(8), 353–362. Diambil dari http://journal.an-nur.ac.id/index.php/jip/article/view/3890

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