PENINGKATAN HASIL BELAJAR SEJARAH KEBUDAYAAN ISLAM MELALUI MODEL TEAMS GAMES TOURNAMENT (TGT) SISWA KELAS VI MI ISLAMIYAH UJUNG BOM TAHUN AJARAN 2025/2026
Keywords:
Teams Games Tournament, Learning Outcomes, Islamic Cultural History, Cooperative Learning, MI Islamiyah Ujung BomAbstract
This study aims to improve students’ learning outcomes in Islamic Cultural History (Sejarah Kebudayaan Islam/SKI) through the implementation of the Teams Games Tournament (TGT) learning model in the sixth-grade students of MI Islamiyah Ujung Bom in the 2025/2026 academic year. The main problems found in the SKI learning process were low student motivation, limited classroom participation, and the dominance of lecture-based teaching, which made learning monotonous and less engaging. The TGT model was selected because it emphasizes cooperative teamwork, educational games, and friendly competition, creating an enjoyable and motivating learning environment.
This research employed a Classroom Action Research (CAR) design carried out in two cycles. Each cycle consisted of planning, implementation, observation, and reflection stages. Data were collected through learning outcome tests, student activity observations, and documentation of the teaching process. The findings revealed that the use of the TGT model significantly improved students’ learning outcomes. The improvement was evident in the increasing average scores across cycles, along with enhanced student participation, enthusiasm, and engagement during the lessons. Therefore, the TGT model proved to be an effective approach to improving SKI learning outcomes among sixth-grade students.
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