PENINGKATAN HASIL BELAJAR ILMU PENGETAHUAN SOSIAL MELALUI MODEL TEAMS GAMES TOURNAMENT (TGT) SISWA V MI BUSTANUL ULUM TAHUN AJARAN 2024/2025

Authors

  • Nela Arista universitas islam an nur lampung

Keywords:

Learning Outcomes, Teams Games Tournament Learning Mod

Abstract

This research is a classroom action research (CAR) where in delivering data using observation, documentation and tests. With the stages of planning, implementation of actions, observation and reflection. The subjects of the study were students of class V MI Bustanul Ulum. ​​Data collection techniques used tests. The tests conducted by researchers used pre-tests (to see students' knowledge of the material to be delivered and to divide students into groups) and post-tests (to see students' abilities after the learning process using the Teams Games Tournament model). The results of the study showed that learning outcomes in Cycle I of 21 students who completed learning were 12 students or 57.2% while those who did not complete learning were 9 students or 42.8%. While in cycle II there was an increase from 21 students, the learning outcomes of students who completed were 18 students or 85.7%, while those who did not complete were 3 students or 14.3%. Based on the results of the study, it can be concluded that cooperative learning of the Teams Games Tournament (TGT) type can improve student learning outcomes in the subject of social studies in class V MI Bustanul Ulum.

References

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Published

2025-09-28

How to Cite

Nela Arista. (2025). PENINGKATAN HASIL BELAJAR ILMU PENGETAHUAN SOSIAL MELALUI MODEL TEAMS GAMES TOURNAMENT (TGT) SISWA V MI BUSTANUL ULUM TAHUN AJARAN 2024/2025. NURHIDAYAH: Jurnal Ilmu Pendidikan, 1(9), 374–381. Retrieved from http://journal.an-nur.ac.id/index.php/jip/article/view/3749

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